![]() Also, bring a machete because you're blazing a trail. NuGetInstall-Package Unity.Container -Version 5.11. ⭐️ For early adopters, plan and schedule accordingly to account for extra upgrade time. Unity.Container 5.11.11 dotnet add package Unity.Container -version 5.11. ⭐️ For games released with a decent player base, I highly recommend sticking to Unity LTS unless you absolutely need to upgrade for specific features. LTS releases should in theory be the most stable. Early adopters will lose much time dealing with upgrade issues and bugs. 18,440 Thanks to every new version being slightly slower than the previous the fastest version is basically the oldest version that you can still make your game with. ⭐️ As a game developer, it's without a doubt that time is your most valuable asset. □ Even Unity themselves, recommends releasing games on LTS. □ Before you write off 2019 as a special case, many devs are having similar issues with 2020. However, make no mistake, these features will likely not be stable until late 2020.3.10+ or 2020.4.x LTS versions. □ Features in the latest Unity, like 2020 make it very tempting to upgrade. ![]() ![]() This specific package had so many issues and changed so much that Unity eventually rebranded it to URP. □ I used the SRP package in a VR project, and it had many runtime bugs. As always, make sure to back up your existing projects if you plan to use them with the beta. Remember, the beta is not intended for use in production-stage projects. As of today, it includes over two thousand fixes and more than 600 features and changes. □ Packages also had to be constantly upgraded, and this led to even more unknowns. Get the latest beta from the Unity Hub or on our download page. A smarter strategy is to simply wait and upgrade between proven stable versions. □ In retrospect, the frequent upgrades were a huge waste of time. □ I found myself upgrading Unity often to get the latest bug fixes, but sometimes a new version would introduce another bug. ![]() □ New editor bugs can slow your development and unexpectedly break features. □ It is common for bugs to arise in versions prior to LTS, e.g. □ I early adopted 2019 in multiple projects, and it resulted in more headaches than good. ![]() I've talked about what LTS is in a prior post, but now I want to list the reasons why I'm personally sticking with 2019 LTS and won't upgrade until 2020 LTS is released. Unity LTS (Long Term Support) does not always have the latest and greatest features, but all Unity developers should seriously consider using LTS over the latest release. ![]()
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